General Duties of the QMOW, Continued
While under way, its the lookouts job to report visual contacts (other
ships). Again, remembering that the QMOW is an assistant to the OOD,
report any contacts that you observe.
Report a new contact to the OOD by relaying the following information
about the vessel:
Range in yards
Type of vessel and class if possible (merchant, naval, DDG,
and so on)
The OOD is thoroughly versed in the Rules of the Road; however, you
may make recommendations concerning navigational light displays and
Based on Rules
of the Road
prescribed sound signals required by the rules.
The bridge must be set up for all special evolutions. These include
evolutions such as, general quarters, UNREP, entering restricted waters,
and running a measured mile. As each ship is different, only general
discussion will be provided.
In general, the QMOW with the assistance of the QM gang will set
about getting the bridge ready for scheduled evolutions. Items like
sound-powered phones, phone and distance lines, and light wands must
be put in place and tested prior to the beginning of any evolution.
When preparing to run a measured mile, the navigation detail should be