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Steering the Ship, Continued - 14221_346
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Quartermaster 3 & 2 - Military manual for the Quartermaster rate
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Navigational  Lights,  Continued - 14221_348
Navigational Lights Rules of the Road According  to  the  Rules  of  the  Road,  every  ship  is  required  to  display navigational  lights.  The  Quartermaster  is  responsible  for  turning  on  the ship’s  running  lights  at  sunset  and  during  periods  of  reduced  visibility and  for  turning  them  off  at  sunrise. Navigational Light  Panel The  ship’s  running  lights  consist  of  the  forward  mast  light,  the  after mast  light,  the  port  and  starboard  side  lights,  and  the  stem  light.  A typical  running  light  control  panel  is  shown  in  figure  11-6.  Before turning  these  lights  on,  you  should  test  each  light  by  pressing  the  test button  with  all  power  switches  on.  Above  the  test  button  there  are  two indicator  lights.  Each  running  light  has  a  primary  and  a  secondary filament.  When  you  are  testing  the  lights  and  a  red  indicator  light comes  on,  this  means  the  primary  filament  is  burned  out,  and  the  light should  be  replaced  by  an  Electrician’s  Mate.  Under  most  conditions, you  should  turn  on  all  of  the  light  switches,  leaving  the  master  switch off.  When  you  are  ready  to  energize  the  lights  at  sunset,  turn  on  the master  switch  and  all  the  ship’s  running  lights  are  energized  at  the  same time. Figure   11-6.   Running   light   control   panel. Special Lighting In  addition  to  being  familiar  with  the  normal  running  light  control  panel, Control Panel the  Quartermaster  must  also  be  familiar  with  the  operating  of  the  special lighting  control  panel.  A  description  of  the  lights  on  the  special  lighting control  panel  follows.  Refer  to  figure  11-7. 11-15

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